![]() ![]() In addition to the conference articles, the project produced two master's theses. The prototyping and the evaluation phases also produced new knowledge and the research team produced several conference articles from all these research areas. Especially the findings on the phenomenon of casual games and the exploratory work on methodological idea generation are leading edge in game research. The project produced interesting new knowledge on all of the major research areas of the project. This last workshop acted as a stepping stone for upcoming research projects and it will be reported on elsewhere. The last workshop expanded the scope of GameSpace by focusing on the user experiences with different games and game related services. The case evaluation work was done in close co-operation with the IPerG -project (Integrated Project on Pervasive Gaming). Re evaluated with both expert evaluation and user evaluation methods. In addition to the evaluation workshop, the GameSpace research team was involved in various case evaluations for different games which we! The sixth workshop focused on using expert evaluation methods in mobile game evaluation. The workshops focused on practical prototyping work with various casual mobile multiplayer concepts. The next two workshops focused on low and medium fidelity prototyping. Later the ideation methods formed a complete package, which was tested by the industry partners during a three-month actual use period. In these workshops, the GameSpace research team iteratively designed different ideation methods which would be used in the process of game ideation. The first three workshops focused on ideation methods for casual mobile multiplayer games. The workshop themes followed the design space and the design research topics. The research project was executed by a series of workshops in which the industry partners and the research team worked in collaboration. The second theme was called design research. The second theme was methodological study on exploring and researching new approaches and methods for designing and evaluating casual mobile multiplayer games. Casuality in games has not been studied rigorously before, which made it an interesting and important research topic. The aim was to understand the specific features that make a game casual. This phase mostly focused on the phenomenon of casual games. ![]() The first phase of the project mostly consisted of conceptual analysis where a deeper and clearer understanding of the design space was sought. The first theme was design space, involving the study of casuality, mobility and mobile use context. On a broader level, the project could be divided into two major themes. ![]() To develop and test gameplay evaluation methods suited for mobile game development and research. ![]()
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